tag:blogger.com,1999:blog-3064325214589649535.post2159673912445552043..comments2024-03-18T08:42:15.276+01:00Comments on Joost's Dev Blog: Designing matchmaking for non-gigantic communitiesJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3064325214589649535.post-17952639880017530742021-08-22T00:23:22.464+02:002021-08-22T00:23:22.464+02:00Even if you are Blizzard, your game can die. Thoug...Even if you are Blizzard, your game can die. Though it has several reasons, it is clear that Overwatch is dying nowadays.<br /><br />Solo play is a used method that sometimes called skirmish. Combining it by using bots for empty places can be considered too. Long-lasting online games should also have a great community. Toxicity is a problem of online games, keeping its level as low as possible is a serious job.<br /><br />I also created a blog post about toxicity: https://gamegraduate.com/the-problem-of-multiplayer-games-toxicity/<br /><br />I consider toxicity is the basic problem of multiplayer games. Games overcoming it most, are one step ahead.hopetolivehttps://www.blogger.com/profile/07170099696060218796noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-85339228887652189392015-09-13T17:26:56.183+02:002015-09-13T17:26:56.183+02:00They are unmentioned because there are a million p...They are unmentioned because there are a million possible ways to tackle this and I had to stop writing at some point. :)<br /><br />I think showing player numbers might not be a good idea if the game has few players. With 10 players online you might be able to find a good match, but seeing such a low number might turn people off. Of course, with large playerbases it can be great marketing. :)<br /><br />An alternative is to show the health of various game modes. If you allow the player to choose which mode to play and tell him whether he'll have a good chance of finding opponents for each game mode this might be a flexible solution.<br /><br />By the way, I know one particular game that shows how many people are online and simply lies about it. The game has been dead for years but claims thousands of people are online. You don't actually find any opponents, it just shows that high number.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-100473724005103782015-09-13T17:17:02.118+02:002015-09-13T17:17:02.118+02:00What about showing the players stats about who'...What about showing the players stats about who's online and whether they're in a game or not? How about graphs that show the last week in players online per hour, so players can use that find common times to play?<br /><br />Are there any reasons against those, or are they unmentioned because you didn't think of them?Mithalduhttps://www.blogger.com/profile/17588249794659757763noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-41221722688778241932015-09-07T22:13:18.362+02:002015-09-07T22:13:18.362+02:00Very good... I use almost all these techniques in ...Very good... I use almost all these techniques in my game Rawar :) It's working more or less... thanks!<br /><br />http://rawardevlog.blogspot.nl<br /><br />DaanDKhttps://www.blogger.com/profile/17095089254217830020noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-24772228897391340072015-09-07T07:06:19.569+02:002015-09-07T07:06:19.569+02:00Awesome post. This type of content is literally go...Awesome post. This type of content is literally gold for up and coming devs. I hope others will utilize these ideas more in the future.Anonymousnoreply@blogger.com