tag:blogger.com,1999:blog-3064325214589649535.post2256316164999743332..comments2024-03-18T08:42:15.276+01:00Comments on Joost's Dev Blog: The downsides of gameplay varietyJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3064325214589649535.post-25296498618800631062015-05-31T23:18:00.395+02:002015-05-31T23:18:00.395+02:00An interesting aspect of the article on Guilty Gea...An interesting aspect of the article on Guilty Gear is that they changed the game design to make it balancable. Quite radical, but also really smart.<br /><br />Their approach of making defence the same for everyone and offence extremely different is very clever, as offence is what makes a character unique and that part can be crazily different in without losing balance if defence is the same for everyone.<br /><br />Great reads, thanks for the links!Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-4177306872259057072015-03-14T15:06:05.990+01:002015-03-14T15:06:05.990+01:00"And yet balance is so important! How to hand..."And yet balance is so important! How to handle this then?"<br /><br />maybe you'll find these other articles interesting<br /><br />http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback<br /><br />and expecially this<br /><br />http://www.sirlin.net/articles/designing-defensively-guilty-gearDomonhttps://www.blogger.com/profile/03185139112349424475noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-85953663768430133782015-03-14T15:03:19.576+01:002015-03-14T15:03:19.576+01:00This comment has been removed by the author.Domonhttps://www.blogger.com/profile/03185139112349424475noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-76645327569584261252015-03-11T22:24:01.957+01:002015-03-11T22:24:01.957+01:00This comment has been removed by the author.Bob Shellinehttps://www.blogger.com/profile/05867537272765837762noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-7201669857323203932015-03-11T21:55:39.386+01:002015-03-11T21:55:39.386+01:00I see your point, but I am pretty sure the vast ma...I see your point, but I am pretty sure the vast majority of Awesomenauts players would rather have class variety than always mirror matches. As a player I too prefer the current diversity.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-81564244753775683922015-03-11T21:50:50.577+01:002015-03-11T21:50:50.577+01:00Frankly, I think that the penalties of variety out...Frankly, I think that the penalties of variety outweigh the benefits in a competitive multiplayer game. I'm tired of playing Awesomenauts matches where either my team or the opposing team have a combination of 'nauts that clearly counters the other team. I would love a version of Awesomenauts where every match is a mirror match. The game would be a lot more strategic and rewarding.Bob Shellinehttps://www.blogger.com/profile/05867537272765837762noreply@blogger.com