tag:blogger.com,1999:blog-3064325214589649535.post316676079477248221..comments2024-03-28T06:52:15.545+01:00Comments on Joost's Dev Blog: Entertaining players while waiting for matchmakingJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3064325214589649535.post-64097421620478232722018-02-08T18:51:19.975+01:002018-02-08T18:51:19.975+01:00There is still hope, maybe this can be the next ad...There is still hope, maybe this can be the next addition to nauts? When I'm drawing, I find that the first 80% goes by really fast and I could spend a really long time on the last 20%. So what I'm saying is: a feature like this that's even 80% polished is many times better than nothing. Right?Anonymoushttps://www.blogger.com/profile/11455880358284450293noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-65611554337115596142018-02-07T11:18:44.507+01:002018-02-07T11:18:44.507+01:00After release the reason not to build this was sti...After release the reason not to build this was still time: there's an infinite number of things we could improve or expand on the game and chose to work on other things than this particular one. For example, we had to implement the Kickstarter stretch goals (modding, spectator mode, replays, new matchmaking, new map, new characters) and many other things.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-71253406616553569932018-02-07T02:22:09.829+01:002018-02-07T02:22:09.829+01:00It sounds like you regret not implementing somethi...It sounds like you regret not implementing something similar. Initially the restriction was funding and time, but after the game released why didn't you revisit that idea?Anonymoushttps://www.blogger.com/profile/11455880358284450293noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-43918349232288074472018-02-06T19:55:01.883+01:002018-02-06T19:55:01.883+01:00Indeed, it's not a new thing. PUBG is just an ...Indeed, it's not a new thing. PUBG is just an example.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-1572745027686750942018-02-06T17:56:07.845+01:002018-02-06T17:56:07.845+01:00Putting players in a waiting area before a match s...Putting players in a waiting area before a match starts is not a new concept. Super Smash Brothers Brawl did this with its online by putting the player into a plain arena with a punching bag. Referencing a modern game like PUBG makes it sound like this idea is innovative when it's not. People play games to feel like they're in control because real life can feel very hectic and swallow you up. That's why people getting frustrated when they die and have to wait for a respawn timer before they can do anything. No control = no fun.Anonymoushttps://www.blogger.com/profile/11455880358284450293noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-2497270764300604882018-01-28T20:35:05.237+01:002018-01-28T20:35:05.237+01:00The button for the minigame is still there, but it...The button for the minigame is still there, but it doesn't do anything except disappear when it's clicked, so I'm assuming the removal was not intentional. Jeff Grawhttps://www.blogger.com/profile/01441858313398928245noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-56123081747587912122018-01-28T19:02:35.165+01:002018-01-28T19:02:35.165+01:00Has the minigame easter egg been removed? I'm ...Has the minigame easter egg been removed? I'm not aware of that, I'll ask in the office whether anyone knows what's up with that.<br /><br />Being able to do testmatches (and even full botmatches) during matchmaking is indeed a good idea and one that we've discussed internally. The reason you can't do that at the moment is purely technical: getting into a match brings the game into a different state (even if it's an offline match) and that isn't compatible with doing matchmaking at the same time. Of course this can be fixed, but doing so is surprisingly complex with how our systems work and prone to introduce a lot of bugs. Had we designed the system from the start with this in mind, it would hardly be a problem, but at the moment adding this is unfortunately a lot more work than one might think.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-80945147567273823832018-01-28T18:43:47.195+01:002018-01-28T18:43:47.195+01:00Interesting read as always. I'm just curious a...Interesting read as always. I'm just curious about two things. Was there a technical reason why the menu mini-game was removed? That really was a good way to pass the time as it was engaging to some degree. Watching replays and stuff is entertaining, but it's rather passive, you're not actively doing things. The minigame with the ship was a good diversion and even though it was during long queue times I didn't mind as much. Also, a thing I've always wondered, is why can't we use the "Test" feature of the nauts in the same way that we can view replays. I think that's a feature that would be SO useful to try things out and "kill time" while waiting for queue. I never use the test feature because it takes you out of the queue. It's another one of those little utilized features of the game, and if could be used while waiting for the queue you'd be able to practice and experiment with characters. Anonymoushttps://www.blogger.com/profile/03979732083230725105noreply@blogger.com