tag:blogger.com,1999:blog-3064325214589649535.post5742090946222914054..comments2024-03-28T06:52:15.545+01:00Comments on Joost's Dev Blog: Why adding multiplayer makes game coding twice as much workJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3064325214589649535.post-81257479107671195952015-08-11T22:38:36.912+02:002015-08-11T22:38:36.912+02:00Those are the spare times of life where 'fun&#...Those are the spare times of life where 'fun' is obtained.Barthttps://www.blogger.com/profile/02707141310032131696noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-54511505582186307242015-08-10T21:00:59.217+02:002015-08-10T21:00:59.217+02:00Yeah, so true, that's gonna be fun for me, hah...Yeah, so true, that's gonna be fun for me, haha!GambitAnimatingnoreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-25447930785229168882015-08-10T15:01:23.609+02:002015-08-10T15:01:23.609+02:00Yeah, we've had so much 'fun' with thi...Yeah, we've had so much 'fun' with this problem in Awesomemenauts...Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-62293947532040064242015-08-10T10:49:49.710+02:002015-08-10T10:49:49.710+02:00Becomes even more complicated when collision detec...Becomes even more complicated when collision detection and physics handling has to be done accurately across the network.<br />It can get more tricky when collision handling and physics come in to play as well. <br /><br />For instance a racegame. Player A sees player B racing next to him, while B sees Player A racing just two car lengths behind him. Now consider Player A thinking he will collide with B when steering to the side. How to solve this collision? (That is: collision on computer of A but no collision on computer of B).<br /><br />Or imagine a football game where ownership of ball has to change once you get in posession of the ball. When player A has the ball and player B comes in position, player A will always end up with a wrong position of the ball as ownership just changed from A to B and B saw the ball at a different spot than A.<br /><br />Barthttps://www.blogger.com/profile/02707141310032131696noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-84483370053267563422015-08-10T04:49:04.663+02:002015-08-10T04:49:04.663+02:00Wonderful article, it is my first time going for o...Wonderful article, it is my first time going for online multiplayer, but since I'm just a kid, I got time for it to double the work :) I loved the article though, thanks again!GambitAnimatingnoreply@blogger.com