tag:blogger.com,1999:blog-3064325214589649535.post6021877338871935192..comments2024-03-28T06:52:15.545+01:00Comments on Joost's Dev Blog: How Awesomenauts' water effect was madeJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3064325214589649535.post-49779391466306367602012-04-21T13:41:01.587+02:002012-04-21T13:41:01.587+02:00I really love it, a really thorough and in depth r...I really love it, a really thorough and in depth review including a few stages I wouldn't have realized were necessary until you detailed them.<br /><br />I think my favorite bit is that you did this at the weekend, on your own time. Not only did you tactfully and quietly push it to the point where your team mates could share your vision, but you also did it because you love your product. This is really awesome, particularly at this end stage development, where nobody could blame you for just wanting to get it finished and out of the door. I think that pride and passion for your own game is what makes the independent developer and this will be a huge driving factor for the success of awesomenauts. I am hopeful for a successful release :)Dan_whttp://www.mcro.org/noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-74918108665112583622012-04-21T11:56:25.325+02:002012-04-21T11:56:25.325+02:00Very nice!Very nice!Barthttps://www.blogger.com/profile/02707141310032131696noreply@blogger.com