tag:blogger.com,1999:blog-3064325214589649535.post6325895373176725983..comments2024-03-28T06:52:15.545+01:00Comments on Joost's Dev Blog: Announcing Cello Fortress: a unique mix of live concert and gameJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3064325214589649535.post-68530422215373088162012-10-02T19:00:34.188+02:002012-10-02T19:00:34.188+02:00Some people did film it, but I have not received t...Some people did film it, but I have not received the footage yet. I will release some footage in the coming weeks, when I have time to record and edit a proper trailer. :) In the meanwhile, there are some photo's of the event on the Facebook page: http://www.facebook.com/JoostDevBlogJoost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-10343214502729411732012-10-02T18:33:25.103+02:002012-10-02T18:33:25.103+02:00Is there any video from the game played on the exh...Is there any video from the game played on the exhibition? :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-57506107843648970162012-09-14T20:19:11.352+02:002012-09-14T20:19:11.352+02:00This is a really interesting idea! Games always se...This is a really interesting idea! Games always seem to combine with music very well, and I can think of so many possible directions to go with a project like this. What if playing on more than one string at once strengthens your attacks, so long as you're in tune? What if transposing to another key or playing in a different mode changes the type of your attacks? What if reusing themes and melodies brings back the same attacks, only stronger? What if you had a 2-player mode featuring cello vs. cello — a modern spin on the instrumental duel? etc. Combined with good musical analysis software, a game like this could both be incredibly fun and a fantastic stimulus for improvisation.Anonymousnoreply@blogger.com