tag:blogger.com,1999:blog-3064325214589649535.post8894991646388068119..comments2024-03-28T06:52:15.545+01:00Comments on Joost's Dev Blog: The lasagne theory of game designJoost van Dongenhttp://www.blogger.com/profile/00569566310604620045noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3064325214589649535.post-90368866999465868942012-11-02T22:41:59.980+01:002012-11-02T22:41:59.980+01:00That sounds pretty reasonable and it really gets m...That sounds pretty reasonable and it really gets me accustomed to the thought. It for sure is something I try to figure out when playing a game next time for the sake of analyzing.<br />I feel I might have tried to apply similar thoughts in the past, but without proper systematization, the output is somewhat less controllable.<br />Thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-20965705222573711162012-10-30T14:01:55.810+01:002012-10-30T14:01:55.810+01:00Interesting point! I think when mechanics are sepa...Interesting point! I think when mechanics are separated so strongly, then it becomes interesting to apply the model to each layer separately. If you will keep doing exploration throughout the game, then it is still interesting to analyse in what ways that exploration is interesting when. For example, very early on you just blindly follow the hints, then you start to explore yourself, and towards the end there is often a point where you have been to every important spot and are systematically visiting all the small areas that you hadn't seen yet. It is relevant to think about the fun of exploration in each phase.Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-30638421571980866202012-10-30T10:55:55.132+01:002012-10-30T10:55:55.132+01:00I don't approve of Lasagne, but this was a goo...I don't approve of Lasagne, but this was a good read!<br /><br />When eating, a common problem of mine is that I have to seperate ingredients, if they don't mold perfectly. That also applies to games. For example: Typically, the layers of J-/Console-RPGs are highly seperated.<br />You have:<br />- Combat.<br />- Exploration.<br />- Interaction.<br />- Character management.<br />Based on the genre's prominent storytelling, those are to many layers in my opinion. Especially when considering, that they take place in visually seperated modes.<br /><br />Your model seems to be very appliable to many kinds of games. Maybe just not - at least to a certain extend - to the games I like.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-54869067452282514112012-05-20T11:53:12.393+02:002012-05-20T11:53:12.393+02:00Nice model! I like how this model actually can sho...Nice model! I like how this model actually can show why players lose interest in a game after x amount of time. If you master a game in an hour or so and there is nothing new, then the player will just stop playing. Using this model you can clearly see how and when this happens. Interesting read as always!Daniƫlhttps://www.blogger.com/profile/13461246472105943375noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-48673948594521904942012-05-07T17:08:14.753+02:002012-05-07T17:08:14.753+02:00Net week I'm actually just going to post what ...Net week I'm actually just going to post what you told me, so please don't spoil it! ;)Joost van Dongenhttps://www.blogger.com/profile/00569566310604620045noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-930177743838672122012-05-07T11:49:54.045+02:002012-05-07T11:49:54.045+02:00Looking forward to your lasagne take on coding: yo...Looking forward to your lasagne take on coding: you make it sound like a good thing. The expression "lasagna code" has already seen some use, but I won't spoil the joke in case that's what you'll be talking about next week ;).Thamashttps://www.blogger.com/profile/17766605868066955395noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-7017880673948834972012-05-05T05:20:50.749+02:002012-05-05T05:20:50.749+02:00strategy is too broad a term to accurately describ...strategy is too broad a term to accurately describe the idea. Strategy could refer to anything from the speed and timing actions performed in combat (such as a certain action rotation) or a short term decision to rush or retreat, as well as a long-range birds-eye view of the match.<br /><br />I think Long-term tactics fits the bill best for the idea he is trying to present.sonicblastoisehttps://www.blogger.com/profile/07097856468506416824noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-23851784803132105222012-05-04T18:22:55.762+02:002012-05-04T18:22:55.762+02:00Article was good---but would have been better with...Article was good---but would have been better with at least one recipe for lasagna.Anonymoushttps://www.blogger.com/profile/03122007227690269066noreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-12231548122691445062012-05-04T17:19:56.651+02:002012-05-04T17:19:56.651+02:00Long term tactics as you put it can be well descri...Long term tactics as you put it can be well described by the term 'strategy'.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3064325214589649535.post-33525570197682193322012-05-04T17:07:19.423+02:002012-05-04T17:07:19.423+02:00That was a great read! I love to see inside the pr...That was a great read! I love to see inside the process, not only in the technical way, but also the way individuals approach the problem solving. Keep this stuff coming!Anonymousnoreply@blogger.com