Joost's Dev Blog

Thursday, 19 December 2024

A big step forward

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This December marks a big step for both Galaxy Grove and me personally; a step that I have been working towards for a long time.  When I lef...
1 comment:
Friday, 9 August 2024

Tips for pitching to game publishers

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As you might have heard, at Galaxy Grove we've recently signed a publishing deal for our next game. Hurray! In today's tough game fi...
Wednesday, 24 November 2021

Neat tricks for modelling the Robo Maestro robot

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Today I'd like to share some fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shapes ...

Robo Maestro is coming to Steam!

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Play with music like never before! Robo Maestro is the 'game' I'm currently working on and it's a procedural music toy. Guid...
Wednesday, 8 September 2021

Where to get original ideas

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Lots of games and game concepts are very similar, very derivative. Partially that's because people make more of what's successful, w...
2 comments:
Wednesday, 31 March 2021

I’m leaving Ronimo, here’s why and what’s next

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After 14 years at Ronimo , I’m leaving the company I co-founded. I’l keep making games, but starting this months it’s on my own (and in the ...
19 comments:
Sunday, 28 March 2021

The Ageless Gate is OUT NOW!

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On Friday I released my album The Ageless Gate ! It's my atmospheric debut album with instrumental music and lots of cello. Together, th...
2 comments:
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