Joost's Dev Blog
Sunday, 1 March 2020
How we made particles twice as fast through cache optimisation
Cache optimisation is one of the most hardcore, low-level topics in game programming. It's also a topic that I haven't been very suc...
Sunday, 16 February 2020
New song: Approach of the Derelict Research Station
Here's my newest song: Approach Of The Derelict Research Station ! This one is not just my newest song, but also one of the oldest: it...
Sunday, 2 February 2020
Five important realisations about game balance
The games we've so far made at Ronimo have all featured a heavy emphasis on competitive multiplayer. Designing, testing and iterating t...
Sunday, 27 October 2019
New song: A Century Flies By
I'm slowly inching closer to finishing my album and today I have tangible proof of this: a new song is finished! This one is called A Ce...
Friday, 16 August 2019
Beginner balance versus pro balance
Game balance is often approached from the angle of the pro-gamer: how strong are things when used by a skilled player? However, the balance ...
Saturday, 3 August 2019
New Song: A Century Sails By
I've finished a new cello song! :D This one started out as a travelling theme for a game concept with a little boat, but will end up on ...
Sunday, 3 March 2019
The psychology of matchmaking
Matchmaking is a touchy subject and this has previously made me somewhat hesitant to write about it in an open and frank manner. Today's...
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