Joost's Dev Blog
Friday, 9 August 2024
Tips for pitching to game publishers
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As you might have heard, at Galaxy Grove we've recently signed a publishing deal for our next game. Hurray! In today's tough game fi...
Wednesday, 24 November 2021
Neat tricks for modelling the Robo Maestro robot
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Today I'd like to share some fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shapes ...
Robo Maestro is coming to Steam!
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Play with music like never before! Robo Maestro is the 'game' I'm currently working on and it's a procedural music toy. Guid...
Wednesday, 8 September 2021
Where to get original ideas
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Lots of games and game concepts are very similar, very derivative. Partially that's because people make more of what's successful, w...
2 comments:
Wednesday, 31 March 2021
I’m leaving Ronimo, here’s why and what’s next
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After 14 years at Ronimo , I’m leaving the company I co-founded. I’l keep making games, but starting this months it’s on my own (and in the ...
19 comments:
Sunday, 28 March 2021
The Ageless Gate is OUT NOW!
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On Friday I released my album The Ageless Gate ! It's my atmospheric debut album with instrumental music and lots of cello. Together, th...
2 comments:
Wednesday, 17 March 2021
Super flexible 2D animations through the Blightbound Skin Editor
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Last week I discussed how we used After Effects and Duik as our animation tools for Blightbound , achieving crisp animations at high framera...
4 comments:
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