Joost's Dev Blog
Wednesday, 24 November 2021
Neat tricks for modelling the Robo Maestro robot
Today I'd like to share some fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shapes ...
Robo Maestro is coming to Steam!
Play with music like never before! Robo Maestro is the 'game' I'm currently working on and it's a procedural music toy. Guid...
Wednesday, 8 September 2021
Where to get original ideas
Lots of games and game concepts are very similar, very derivative. Partially that's because people make more of what's successful, w...
Wednesday, 31 March 2021
I’m leaving Ronimo, here’s why and what’s next
After 14 years at Ronimo , I’m leaving the company I co-founded. I’l keep making games, but starting this months it’s on my own (and in the ...
Sunday, 28 March 2021
The Ageless Gate is OUT NOW!
On Friday I released my album The Ageless Gate ! It's my atmospheric debut album with instrumental music and lots of cello. Together, th...
Wednesday, 17 March 2021
Super flexible 2D animations through the Blightbound Skin Editor
Last week I discussed how we used After Effects and Duik as our animation tools for Blightbound , achieving crisp animations at high framera...
Saturday, 13 March 2021
New song: The Remains of the Mountain
Here's my newest song! It's an atmospheric piece, more ambiance than real song. I think the atmosphere is pretty strong on this one,...
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