Joost's Dev Blog

Friday, 30 March 2012

Awesomenauts release date announced!

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We have a release data for Awesomenauts : coming May 2nd to XBLA and PSN! Woohoo! We are getting some really nice press for the game right n...
Friday, 23 March 2012

Question: how to synchronise between the game and render thread?

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In today's blogpost, I'd like to do something radically different: I'm going to ask you a question . I know that quite a few of ...
32 comments:
Thursday, 15 March 2012

How we made the Awesomenauts level art

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When we started development of Awesomenauts , one of the first issues we had a good look at was how to create the graphics for our world. In...
9 comments:
Sunday, 11 March 2012

The weird cause of Swords & Soldiers network errors

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Last week we released a patch on Steam that finally fixed the networking issues some people were having with the PC version of Swords & ...
8 comments:
Friday, 2 March 2012

Awesomenauts audio dev diary

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Today's post is a guest post by Sonic Picnic , the team that did the incredibly awesome music and sound design for both Awesomenauts an...
3 comments:
Monday, 13 February 2012

Proun's sales statistics after removing the free version

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When I released the complete sales data of Proun last October, I also changed the payment model: I removed the free version and set a mini...
9 comments:
Friday, 27 January 2012

An easy solution to the safe frame problem

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One of the things I hated most while developing Swords & Soldiers for the Wii, was the safe frame. CRT televisions (you know, those old...
2 comments:
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