Joost's Dev Blog
Sunday, 6 October 2013
The statistics of our games, part 3: Code
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In previous blogposts I shared the statistics of our games, talking about files and textures and about assets and audio . Today we get to t...
3 comments:
Sunday, 22 September 2013
Extreme transformation of Nauts during development
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Game development is an iterative process. That means we are constantly changing things around. This might be because we experience that cert...
11 comments:
Saturday, 14 September 2013
Visuals that make ideas much more awesome
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A couple of days ago we announced that if our Kickstarter campaign would reach $290,000, we would add a fourth character to the Starstorm e...
13 comments:
Friday, 6 September 2013
The statistics of our games, part 2: Assets and audio
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Last week I shared the first part of the statistics from our games . Today let's look at the second part: numbers about assets and audio...
5 comments:
Sunday, 1 September 2013
The statistics of our games, part 1: General, files and textures
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As you might know, we are currently running our Kickstarter campaign for our big Starstorm expansion to Awesomenauts. While we were prepari...
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