Joost's Dev Blog

Sunday, 14 June 2020

Blightbound gameplay revealed!

›
Yesterday during the PC Gaming Show the gameplay for our new game Blightbound was revealed! We've been working on this game for nearly 3...
Tuesday, 9 June 2020

5 tips for reducing stress as a game company owner

›
Being a company owner can be a stressful occupation. Your decisions can make the company successful or run it into the ground. There's p...
2 comments:
Sunday, 24 May 2020

Then the Halls Were Empty... and I Turned It On!

›
I've finished a new song! It's an instrumental that tells a little story. This composition is the centrepiece for my album: here the...
Sunday, 1 March 2020

How we made particles twice as fast through cache optimisation

›
Cache optimisation is one of the most hardcore, low-level topics in game programming. It's also a topic that I haven't been very suc...
4 comments:
Sunday, 16 February 2020

New song: Approach of the Derelict Research Station

›
Here's my newest song: Approach Of The Derelict Research Station ! This one is not just my newest song, but also one of the oldest: it...
Sunday, 2 February 2020

Five important realisations about game balance

›
The games we've so far made at Ronimo have all featured a heavy emphasis on competitive multiplayer. Designing, testing and iterating t...
6 comments:
Sunday, 27 October 2019

New song: A Century Flies By

›
I'm slowly inching closer to finishing my album and today I have tangible proof of this: a new song is finished! This one is called A Ce...
2 comments:
‹
›
Home
View web version
Powered by Blogger.