Joost's Dev Blog
Sunday, 14 June 2020
Blightbound gameplay revealed!
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Yesterday during the PC Gaming Show the gameplay for our new game Blightbound was revealed! We've been working on this game for nearly 3...
Tuesday, 9 June 2020
5 tips for reducing stress as a game company owner
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Being a company owner can be a stressful occupation. Your decisions can make the company successful or run it into the ground. There's p...
2 comments:
Sunday, 24 May 2020
Then the Halls Were Empty... and I Turned It On!
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I've finished a new song! It's an instrumental that tells a little story. This composition is the centrepiece for my album: here the...
Sunday, 1 March 2020
How we made particles twice as fast through cache optimisation
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Cache optimisation is one of the most hardcore, low-level topics in game programming. It's also a topic that I haven't been very suc...
4 comments:
Sunday, 16 February 2020
New song: Approach of the Derelict Research Station
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Here's my newest song: Approach Of The Derelict Research Station ! This one is not just my newest song, but also one of the oldest: it...
Sunday, 2 February 2020
Five important realisations about game balance
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The games we've so far made at Ronimo have all featured a heavy emphasis on competitive multiplayer. Designing, testing and iterating t...
6 comments:
Sunday, 27 October 2019
New song: A Century Flies By
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I'm slowly inching closer to finishing my album and today I have tangible proof of this: a new song is finished! This one is called A Ce...
2 comments:
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