This time I picked an image that doesn't get much more 2D: one from Captain August, Roderick Leeuwenhart's webcomic! This image features lots of things that look gorgeous in 2D, but are incredibly difficult in 3D. For example, it features a completely broken perspective (just look at the dome at the top!) and thick white outlines against groups of objects (instead of per object).
For this image I wanted to emulate the subtle animations in Anno 1404's beautifully animated story screens. This is all about breathing life into a still image.
So, in short: I modified a still image and turned it into this animation:
The 3D version of this scene is pretty funny to look at it, since it is difficult to even recognise where the characters are:
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Those who know my work, may know that I already visited Captain August a couple of years ago. At the time I made a full 3D model of him and it's fun to see how that type of 3D results in a totally different style. I like both techniques, and they serve totally different purposes.
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While doing these camera mapping experiments, I learned a lot about how to tackle that stuff, so next week I will post some tips and tricks for the technique!
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