Yesterday during the PC Gaming Show the gameplay for our new game Blightbound was revealed! We've been working on this game for nearly 3 years now, so it's really cool to finally show it to the world.
Blightbound is a multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight - a mysterious and corrupting fog that enshrouds the land.
I've personally been having a lot of fun with the tech for the characters. Since Awesomenauts characters are sprites they can't be big and they can't be really high framerate: that would just use too much texture memory. We wanted to fix these problems for Blightbound so I've implemented a new system that does allow us to do screen-filling bosses at high framerate. I've also implemented tech for doing real-time lighting on 2D characters with real volume and depth, instead of just lighting them as flat cut-outs as would be the obvious way to light 2D elements in a 3D world.
And that's just a few of the things I've personally worked on. Ronimo is currently 29 people so there are tons of interesting things the rest of the team has been making for Blightbound! This is by far the biggest game we've made so far and I'm really happy with how it's all turning out.
Last month we also released a story trailer:
There's a lot of interesting development stuff so I hope I can find the time to write a series of blogposts on specific aspects of Blightbound development in the future.
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